<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="ggjs2nml:-wovaynji6ukz" version="1">
	<advantage_list>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Alchemist</name>
			<advantage version="2">
				<name>Modular Abilities (Super-Memorization)</name>
				<type>Mental, Exotic</type>
				<levels>8</levels>
				<base_points>5</base_points>
				<points_per_level>3</points_per_level>
				<modifier version="1" enabled="no">
					<name>Spells Only</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B71</reference>
				</modifier>
				<modifier version="1">
					<name>Limited (Alchemy Techniques)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>P63, P64</reference>
				</modifier>
				<modifier version="1">
					<name>Preparation Required (10 minutes)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<reference>B71</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Battle Mage</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Combat Reflexes</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B43</reference>
					<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">fast-draw</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>fright_check</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Perception</name>
					<type>Mental/Physical</type>
					<levels>1</levels>
					<points_per_level>-5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Impulsiveness</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>9</cr>
					<reference>B139</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Overconfidence</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>12</cr>
					<reference>B148</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Guild Wizard</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Fatigue Magery</name>
					<type>Mental, Supernatural</type>
					<levels>40</levels>
					<points_per_level>1</points_per_level>
					<modifier version="1" enabled="no">
						<name>All Spells Available (Common)</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>All Spells Available (Uncommon)</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't Maintain Spells</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dance</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dark-Aspected</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Day-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Musical</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Night-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>No Armor</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Facial Components</name>
						<cost type="percentage">5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Foot Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Gesture Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Material Components</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Speech Components</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Spell Components</name>
						<cost type="percentage">75</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Average College@)</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Easy College@)</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Hard College@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reduced Fatigue Cost</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Holy Symbol</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Holy Symbol in Hand</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Talisman (@Talisman@)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Talisman in Hand (@Talisman@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Solitary</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Song</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Consciousness</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Sight</name>
						<cost type="percentage">-35</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unusual Methods (@Method@)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unusual Methods (@Methods@)</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wild Magic</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<categories>
						<category>Advantage</category>
						<category>Occult/Magical</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Guild Wizard of the Arcane Order</name>
					<type>Mental, Social, Supernatural</type>
					<base_points>11</base_points>
					<categories>
						<category>Advantage</category>
					</categories>
					<prereq_list all="yes">
						<skill_prereq has="yes">
							<name compare="is">Teaching</name>
							<specialization compare="is anything"></specialization>
						</skill_prereq>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Language: Latin</name>
								<notes compare="contains">Written (Native)</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="is">Language: Latin</name>
								<notes compare="contains">Written (Accented)</notes>
							</advantage_prereq>
						</prereq_list>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Language: Latin</name>
								<notes compare="contains">Spoken (Native)</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="is">Language: Latin</name>
								<notes compare="contains">Spoken (Accented)</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="is">Language: Latin</name>
								<notes compare="contains">Spoken (Broken)</notes>
							</advantage_prereq>
						</prereq_list>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Threshold-Limited Magery</name>
								<notes compare="is anything"></notes>
								<level compare="at_least">120</level>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="is">Fatigue Magery</name>
								<notes compare="is anything"></notes>
								<level compare="at_least">120</level>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="is">Standard Magery</name>
								<notes compare="is anything"></notes>
								<level compare="at_least">120</level>
							</advantage_prereq>
						</prereq_list>
						<skill_prereq has="yes">
							<name compare="is">Thaumatology</name>
							<specialization compare="is anything"></specialization>
							<level compare="at_least">12</level>
						</skill_prereq>
					</prereq_list>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Honesty</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>9</cr>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Languages</name>
				<advantage version="2">
					<name>Language: Latin</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Native</name>
						<cost type="points">-6</cost>
						<affects>total</affects>
						<reference>B23</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">0</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>None</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Broken</notes>
					</modifier>
					<modifier version="1">
						<name>Spoken</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Accented</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Native</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">0</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>None</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Broken</notes>
					</modifier>
					<modifier version="1">
						<name>Written</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Accented</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Native</notes>
					</modifier>
					<reference>B24</reference>
					<categories>
						<category>Advantage</category>
						<category>Language</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">Language Talent</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Guild Wizard (Initiate)</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Initiate of the Arcane Order</name>
					<type>Mental, Social, Supernatural</type>
					<base_points>3</base_points>
					<categories>
						<category>Advantage</category>
					</categories>
					<prereq_list all="yes">
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Language: Latin</name>
								<notes compare="contains">Written (Native)</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="is">Language: Latin</name>
								<notes compare="contains">Written (Accented)</notes>
							</advantage_prereq>
						</prereq_list>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Language: Latin</name>
								<notes compare="contains">Spoken (Native)</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="is">Language: Latin</name>
								<notes compare="contains">Spoken (Accented)</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="is">Language: Latin</name>
								<notes compare="contains">Spoken (Broken)</notes>
							</advantage_prereq>
						</prereq_list>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Threshold-Limited Magery</name>
								<notes compare="is anything"></notes>
								<level compare="at_least">30</level>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="is">Fatigue Magery</name>
								<notes compare="is anything"></notes>
								<level compare="at_least">30</level>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="is">Standard Magery</name>
								<notes compare="is anything"></notes>
								<level compare="at_least">30</level>
							</advantage_prereq>
						</prereq_list>
						<skill_prereq has="yes">
							<name compare="is">Thaumatology</name>
							<specialization compare="is anything"></specialization>
							<level compare="at_least">10</level>
						</skill_prereq>
					</prereq_list>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Honesty</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>9</cr>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Languages</name>
				<advantage version="2">
					<name>Language: Latin</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Native</name>
						<cost type="points">-6</cost>
						<affects>total</affects>
						<reference>B23</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">0</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>None</notes>
					</modifier>
					<modifier version="1">
						<name>Spoken</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Broken</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Accented</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Native</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">0</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>None</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Broken</notes>
					</modifier>
					<modifier version="1">
						<name>Written</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Accented</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Native</notes>
					</modifier>
					<reference>B24</reference>
					<categories>
						<category>Advantage</category>
						<category>Language</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">Language Talent</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Witch/Warlock</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Detect (Witches/Warlocks)</name>
					<type>Mental/Physical, Exotic</type>
					<modifier version="1">
						<name>Witches/Warlocks</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional Substance/Condition@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common Substance/Condition@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Very Common Substance/Condition@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Precise</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Signal Detection</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1">
						<name>Vague</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Analyzing</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P47</reference>
					</modifier>
					<modifier version="1">
						<name>Cosmic (No Die Roll Required)</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Range Limit (10 yards)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<reference>B48</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Patron</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with 150% of PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1">
						<name>Family of Witches and Warlocks</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with twice the PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 10000 times starting wealth@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: An ultra-powerful individual@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A national government or giant multi-national organization@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A diety@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth no more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Highly Accessible</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Extensive social or political power@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
					</modifier>
					<modifier version="1">
						<name>Minimal Interventions</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secret</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B74</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B72</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Threshold-Limited Magery</name>
					<type>Mental, Supernatural</type>
					<levels>30</levels>
					<base_points>1</base_points>
					<points_per_level>1</points_per_level>
					<modifier version="1" enabled="no">
						<name>Can't Maintain Spells</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dance</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dark-Aspected</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Day-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Musical</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Night-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Armor</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Facial Components</name>
						<cost type="percentage">5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Foot Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Gesture Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Material Components</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Speech Components</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>No Spell Components</name>
						<cost type="percentage">75</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Average College@)</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Easy College@)</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Hard College@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Talisman (@Talisman@)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Requires Talisman in Hand (@Talisman@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Solitary</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Song</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Consciousness</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Sight</name>
						<cost type="percentage">-35</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Unusual Methods (Witchcraft)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unusual Methods (@Methods)</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wild Magic</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reduced Threshold</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Seriously Calamity Prone</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Lower Magical Recovery</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<notes>@Source of Power@</notes>
					<categories>
						<category>Advantage</category>
						<category>Occult/Magical</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Secret (Witch/Warlock: Possible Death)</name>
					<type>Social</type>
					<base_points>-30</base_points>
					<reference>B152</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Wizard</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Fatigue Magery</name>
					<type>Mental, Supernatural</type>
					<levels>80</levels>
					<base_points>1</base_points>
					<points_per_level>1</points_per_level>
					<modifier version="1" enabled="no">
						<name>All Spells Available (Common)</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>All Spells Available (Uncommon)</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't Maintain Spells</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dance</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dark-Aspected</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Day-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Musical</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Night-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>No Armor</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Facial Components</name>
						<cost type="percentage">5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Foot Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Gesture Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Material Components</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Speech Components</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Spell Components</name>
						<cost type="percentage">75</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Average College@)</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Easy College@)</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Hard College@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reduced Fatigue Cost</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Holy Symbol</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Holy Symbol in Hand</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Talisman (@Talisman@)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Talisman in Hand (@Talisman@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Solitary</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Song</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Consciousness</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Sight</name>
						<cost type="percentage">-35</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unusual Methods (@Method@)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unusual Methods (@Methods@)</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wild Magic</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<categories>
						<category>Advantage</category>
						<category>Occult/Magical</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Magic Talent</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<categories>
						<category>Advantage</category>
						<category>Power</category>
					</categories>
					<skill_bonus>
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Magic</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Magic!</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Oblivious</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B146</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">diplomacy</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">fast-talk</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="starts with">savoir-faire</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sex appeal</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">streetwise</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>Multi-Class: Remove Staff and increase Innate Attack (Projectile) by 4 points</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Wizard (Apprentice)</name>
			<notes>Shares skills with Wizard</notes>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Fatigue Magery</name>
					<type>Mental, Supernatural</type>
					<levels>26</levels>
					<base_points>1</base_points>
					<points_per_level>1</points_per_level>
					<modifier version="1" enabled="no">
						<name>All Spells Available (Common)</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>All Spells Available (Uncommon)</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't Maintain Spells</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dance</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dark-Aspected</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Day-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Musical</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Night-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>No Armor</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Facial Components</name>
						<cost type="percentage">5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Foot Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Gesture Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Material Components</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Speech Components</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Spell Components</name>
						<cost type="percentage">75</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Average College@)</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Easy College@)</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Hard College@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reduced Fatigue Cost</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Holy Symbol</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Holy Symbol in Hand</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Talisman (@Talisman@)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Talisman in Hand (@Talisman@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Solitary</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Song</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Consciousness</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Sight</name>
						<cost type="percentage">-35</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unusual Methods (@Method@)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unusual Methods (@Methods@)</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wild Magic</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<categories>
						<category>Advantage</category>
						<category>Occult/Magical</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Magic Talent</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<categories>
						<category>Advantage</category>
						<category>Power</category>
					</categories>
					<skill_bonus>
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Magic</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Magic!</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Oblivious</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B146</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">diplomacy</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">fast-talk</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="starts with">savoir-faire</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sex appeal</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">streetwise</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>Multi-Class: Remove Staff and increase Innate Attack (Projectile) by 4 points</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Wizard (Specialist)</name>
			<notes>Requires Wizard or Wizard (Apprentice)</notes>
			<advantage version="2">
				<name>Fatigue Magery</name>
				<type>Mental, Supernatural</type>
				<levels>40</levels>
				<points_per_level>1</points_per_level>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Common)</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Uncommon)</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't Maintain Spells</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dance</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dark-Aspected</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Day-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Musical</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Night-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Armor</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Facial Components</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Foot Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Gesture Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Material Components</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Speech Components</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Spell Components</name>
					<cost type="percentage">75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Average College@)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Easy College@)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Hard College@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reduced Fatigue Cost</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol in Hand</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman (@Talisman@)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman in Hand (@Talisman@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Solitary</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Song</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Consciousness</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Sight</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Method@)</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Methods@)</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Wild Magic</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Occult/Magical</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fatigue Magery</name>
				<type>Mental, Supernatural</type>
				<levels>90</levels>
				<points_per_level>1</points_per_level>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Common)</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Uncommon)</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't Maintain Spells</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dance</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dark-Aspected</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Day-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Musical</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Night-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Armor</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Facial Components</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Foot Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Gesture Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Material Components</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Speech Components</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Spell Components</name>
					<cost type="percentage">75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Average College@)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Easy College@)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>One College Only (@Hard College@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reduced Fatigue Cost</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol in Hand</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman (@Talisman@)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman in Hand (@Talisman@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Solitary</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Song</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Consciousness</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Sight</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Method@)</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Methods@)</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Wild Magic</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Occult/Magical</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Magic Talent</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<categories>
					<category>Advantage</category>
					<category>Power</category>
				</categories>
				<skill_bonus>
					<name compare="is">Thaumatology</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Magic</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Ritual Magic</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Magic!</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Alchemist</name>
			<skill version="2">
				<name>Alchemy</name>
				<tech_level/>
				<difficulty>IQ/VH</difficulty>
				<points>16</points>
				<reference>B174</reference>
				<categories>
					<category>Natural Science</category>
					<category>Occult/Magical</category>
				</categories>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Battle Mage</name>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Projectile</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Strategy</name>
				<specialization>Land</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B222</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intelligence Analysis</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tactics</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Strategy</name>
				<specialization>Naval</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B222</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intelligence Analysis</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tactics</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tactics</name>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B224</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Guild Wizard</name>
			<skill version="2">
				<name>Aleph I</name>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Guild Wizard of the Arcane Order</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Initiate of the Arcane Order</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Standard Magery</name>
							<notes compare="is anything"></notes>
							<level compare="at_least">50</level>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Fatigue Magery</name>
							<notes compare="is anything"></notes>
							<level compare="at_least">50</level>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Threshold-Limited Magery</name>
							<notes compare="is anything"></notes>
							<level compare="at_least">50</level>
						</advantage_prereq>
					</prereq_list>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Hidden Lore</name>
				<specialization>Warlock Strife</specialization>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B199</reference>
				<categories>
					<category>Knowledge</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Guild Wizard of the Arcane Order</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Initiate of the Arcane Order</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Magic!</name>
				<specialization>Thaumatology</specialization>
				<difficulty>IQ/W</difficulty>
				<points>12</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Teaching</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B224</reference>
				<categories>
					<category>Scholarly</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Guild Wizard (Initiate)</name>
			<skill version="2">
				<name>Aleph I</name>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Guild Wizard of the Arcane Order</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Initiate of the Arcane Order</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Standard Magery</name>
							<notes compare="is anything"></notes>
							<level compare="at_least">50</level>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Fatigue Magery</name>
							<notes compare="is anything"></notes>
							<level compare="at_least">50</level>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Threshold-Limited Magery</name>
							<notes compare="is anything"></notes>
							<level compare="at_least">50</level>
						</advantage_prereq>
					</prereq_list>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Hidden Lore</name>
				<specialization>Warlock Strife</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B199</reference>
				<categories>
					<category>Knowledge</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Guild Wizard of the Arcane Order</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Initiate of the Arcane Order</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Witch/Warlock</name>
			<skill version="2">
				<name>Acting</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B174</reference>
				<categories>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Performance</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Public Speaking</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Hidden Lore</name>
				<specialization>Witches</specialization>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B199</reference>
				<categories>
					<category>Knowledge</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Projectile</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic!</name>
				<specialization>Thaumatology</specialization>
				<difficulty>IQ/W</difficulty>
				<points>12</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Piloting</name>
				<specialization>Broom</specialization>
				<tech_level/>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B214</reference>
				<categories>
					<category>Vehicle</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Carpet</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Lighter-Than-Air</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Vertol</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Wizard</name>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Projectile</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic!</name>
				<specialization>Thaumatology</specialization>
				<difficulty>IQ/W</difficulty>
				<points>12</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Occultism</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B212</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Staff</name>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="3" open="no">
			<description>Guild Wizard</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Cassock of Precaution</description>
				<legality_class>-</legality_class>
				<value>0</value>
				<weight>5 lb</weight>
				<categories>
					<category>Clothing</category>
					<category>Magic Item</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>groin</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>arms</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>legs</location>
					<amount>1</amount>
				</dr_bonus>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Guild Wizard of the Arcane Order</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Initiate of the Arcane Order</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Spell: Ritual of Renewal</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<notes>Unique, 90 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Charm</category>
					<category>Spell: Enchantment</category>
					<category>Spell: Protection</category>
					<category>Spell: Unique</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Guild Wizard (Initiate)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Cassock of Precaution</description>
				<legality_class>-</legality_class>
				<value>0</value>
				<weight>5 lb</weight>
				<categories>
					<category>Clothing</category>
					<category>Magic Item</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>groin</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>arms</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>legs</location>
					<amount>1</amount>
				</dr_bonus>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Guild Wizard of the Arcane Order</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Initiate of the Arcane Order</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Summoner (DF13)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:25</reference>
			<equipment_container version="3" open="no">
				<description>Demonologist</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:25</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Buckler</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Rapier</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>500</value>
					<weight>2.75 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scribe's Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Elementalist</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:25</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Decorated Enchanted Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>370</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>Extensive relief, set with $280 of gems; 5 FP power item; Enchanted with Staff</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>5 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Potion Belt</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF1:25</reference>
					<notes>4 bottles/8 vials. Ready/Fast-Draw. +2 DR for contents.</notes>
					<categories>
						<category>Adventure-Wear</category>
					</categories>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Alchemist's Fire</description>
						<legality_class>4</legality_class>
						<value>100</value>
						<weight>1 lb</weight>
						<reference>DF1:28</reference>
						<ranged_weapon>
							<damage>1d-3(5) burn/sec (30 sec)</damage>
							<usage>Grenade</usage>
							<accuracy>0</accuracy>
							<range>&#215;2</range>
							<bulk>-2</bulk>
							<default>
								<type>Skill</type>
								<name>Throwing</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Dropping</name>
								<modifier>-4</modifier>
							</default>
						</ranged_weapon>
						<notes>2 yd radius 1d-1 burn on ground.</notes>
						<categories>
							<category>Concoctions</category>
							<category>Concoctions:Chemicals</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Liquid Ice</description>
						<legality_class>4</legality_class>
						<value>250</value>
						<weight>1 lb</weight>
						<reference>DF1:29</reference>
						<ranged_weapon>
							<damage>2d burn (cold)</damage>
							<usage>Grenade</usage>
							<accuracy>0</accuracy>
							<range>&#215;2</range>
							<bulk>-2</bulk>
							<default>
								<type>Skill</type>
								<name>Throwing</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Dropping</name>
								<modifier>-4</modifier>
							</default>
						</ranged_weapon>
						<notes>Grenade. Armor provides 1/5 DR.</notes>
						<categories>
							<category>Concoctions</category>
							<category>Concoctions:Chemicals</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Paut</description>
						<legality_class>4</legality_class>
						<value>135</value>
						<weight>0.5 lb</weight>
						<reference>DF1:29</reference>
						<notes>Potion. 4 FP (Magic).</notes>
						<categories>
							<category>Concoctions</category>
							<category>Concoctions:Potions</category>
						</categories>
					</equipment>
				</equipment_container>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>High-Overhead Summoner</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:26</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ambergris</description>
					<legality_class>4</legality_class>
					<value>35</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Bowl</description>
					<legality_class>4</legality_class>
					<value>1</value>
					<weight>0.3 lb</weight>
					<reference>DF8:14</reference>
					<categories>
						<category>Cooking</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Candle, Beeswax</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Sufficient to read by. 24 hr.</notes>
					<categories>
						<category>Light Sources</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cedar Resin</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Chalk</description>
					<legality_class>4</legality_class>
					<value>1</value>
					<weight>0.25 lb</weight>
					<reference>DF8:26</reference>
					<categories>
						<category>Writing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hat, Tall</description>
					<legality_class>4</legality_class>
					<value>18</value>
					<weight>0.3 lb</weight>
					<reference>DF8:17</reference>
					<categories>
						<category>Headgear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Myrrh, 1 oz</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Salt, 1 oz</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:11</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Sumac</description>
					<legality_class>4</legality_class>
					<value>38</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:11</reference>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Necromancer</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:25</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Wooden Stake</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>12</value>
					<weight>0.5 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>thr(0.5) imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr(0.5) imp</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Garlic</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>0.25 lb</weight>
					<reference>DF1:28</reference>
					<notes>Bundle. Repels vampires.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Necromantic Preservative</description>
					<legality_class>4</legality_class>
					<value>110</value>
					<weight>1 lb</weight>
					<reference>DF8:24</reference>
					<categories>
						<category>Survival</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Salt, 1 oz</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:11</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scythe</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>5 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11&#8225;</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw imp</damage>
						<strength>11&#8225;</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<notes>May get stuck in 2nd mode</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shovel</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>12</value>
					<weight>6 lb</weight>
					<reference>B289</reference>
					<notes>Speeds up digging</notes>
					<categories>
						<category>Tools</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Silver-Coated Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Shaman</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:26</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Blowpipe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>1 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>1d-3 pi-</damage>
						<strength>2</strength>
						<accuracy>1</accuracy>
						<range>x4</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Blowpipe</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Blowpipe Darts</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>0.1</value>
					<weight>0.05 lb</weight>
					<reference>B276</reference>
					<categories>
						<category>Ammunition</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fur Tunic</description>
					<tech_level>0</tech_level>
					<legality_class>-</legality_class>
					<value>25</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>5 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Monster Drool</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Utility. Immediate roll HT or take 2 injury.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Spear</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+2 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>9&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+3 imp</damage>
						<strength>9</strength>
						<usage>Thrown</usage>
						<accuracy>+2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Witch/Warlock</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Spell: Reveal the Weave</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<notes>Unique, 24 points</notes>
				<categories>
					<category>Spell</category>
					<category>Spell: Divination</category>
					<category>Spell: Meta</category>
					<category>Spell: Unique</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Wizard (DF13)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:28</reference>
			<equipment_container version="3" open="no">
				<description>Fighting</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:28</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Cap</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>32</value>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Buckler</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Paut</description>
					<legality_class>4</legality_class>
					<value>135</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Potion. 4 FP (Magic).</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Potions</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Smallsword</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>1.5 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Scholarly</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:28</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Armor</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>30</value>
					<weight>6 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Decorated Enchanted Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>520</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>Extensive relief, set with $430 of gems; 6 FP power item; Enchanted with Staff</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Paut</description>
					<legality_class>4</legality_class>
					<value>135</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Potion. 4 FP (Magic).</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Potions</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scribe's Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
	</equipment_list>
</template>
